SpherePoint¶
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class lsst.geom.SpherePoint¶
- Bases: - pybind11_builtins.pybind11_object- Methods Summary - atPole(self)- bearingTo(self, other)- getDec(self)- getLatitude(self)- getLongitude(self)- getPosition(self, units)- getRa(self)- getTangentPlaneOffset(self, other)- getVector(self)- isFinite(self)- offset(self, bearing, amount)- rotated(self, axis, amount)- separation(self, other)- toUnitXYZ(*[, longitude, latitude, ra, dec])- Compute the unit 3-vectors (as separate arrays) corresponding to arrays of longitude and latitude. - Methods Documentation - 
atPole(self: lsst.geom.SpherePoint) → bool¶
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bearingTo(self: lsst.geom.SpherePoint, other: lsst.geom.SpherePoint) → lsst.geom.Angle¶
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getDec(self: lsst.geom.SpherePoint) → lsst.geom.Angle¶
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getLatitude(self: lsst.geom.SpherePoint) → lsst.geom.Angle¶
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getLongitude(self: lsst.geom.SpherePoint) → lsst.geom.Angle¶
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getPosition(self: lsst.geom.SpherePoint, units: lsst.geom.AngleUnit) → lsst.geom.Point2D¶
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getRa(self: lsst.geom.SpherePoint) → lsst.geom.Angle¶
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getTangentPlaneOffset(self: lsst.geom.SpherePoint, other: lsst.geom.SpherePoint) → Tuple[lsst.geom.Angle, lsst.geom.Angle]¶
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getVector(self: lsst.geom.SpherePoint) → lsst.sphgeom._sphgeom.UnitVector3d¶
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isFinite(self: lsst.geom.SpherePoint) → bool¶
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offset(self: lsst.geom.SpherePoint, bearing: lsst.geom.Angle, amount: lsst.geom.Angle) → lsst.geom.SpherePoint¶
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rotated(self: lsst.geom.SpherePoint, axis: lsst.geom.SpherePoint, amount: lsst.geom.Angle) → lsst.geom.SpherePoint¶
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separation(self: lsst.geom.SpherePoint, other: lsst.geom.SpherePoint) → lsst.geom.Angle¶
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static toUnitXYZ(*, longitude=None, latitude=None, ra=None, dec=None, units)¶
- Compute the unit 3-vectors (as separate arrays) corresponding to arrays of longitude and latitude. - Parameters: - longitude : floatornumpy.ndarray
- Longitude coordinate of input points. 
- latitude : floatornumpy.ndarray
- Latitude coordinate of input points. 
- ra : floatornumpy.ndarray
- Synonym for - longitude.
- dec : floatornumpy.ndarray
- Synonym for - latitude.
- units : AngleUnit
- Angle unit for inputs. 
 - Returns: - Notes - The returned Cartesian coordinate values are not guaranteed to be normalized according to the conventions of - sphgeom.UnitVector3d, but are nevertheless compatible with the various vectorized- containsmethods in- sphgeombecause those apply that normalization internally.
- longitude : 
 
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