convertVectorFromBaseToPupil¶
- lsst.cbp.coordUtils.convertVectorFromBaseToPupil(vectorBase, pupilAzAlt)¶
- Given a vector in base coordinates and the pupil pointing, compute the vector in pupil coordinates. - Parameters:
- vectorBasesequence of 3 float
- 3-dimensional vector in the base frame. 
- pupilAzAltlsst.geom.SpherePoint
- Pointing of the pupil frame as internal azimuth, altitude. 
 
- vectorBasesequence of 3 
- Returns:
- vectorPupilnp.arrayof 3float
- 3-dimensional vector in the pupil frame. 
 
- vectorPupil
 - Notes - This could be implemented as the following Euler angle rotation matrix, which is: - first rotate about the z axis by azimuth - then rotate about the rotated -y axis by altitude - there is no third rotation - c1*c2 -s1 -c1*s2 c2*s1 c1 s1s2 s1 0 c2 - where angle 1 = azimuth, angle 2 = altitude, sx = sine(angle x) and cx = cosine(angle x). - Knowing this matrix is helpful, e.g. for math inside computeAzAltFromBasePupil.